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T. B. Trzepacz

Phone: (818) 588-6344
E-mail:
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Objectives Contract work in creative or technical industries.
Summary of qualifications Platforms and Titles
Sony Playstation Portable (PSP) Nintendo GameCube Actionscript / Flash Microsoft X-Box Sony Playstation 2 Sony Playstation 1 Sega Saturn MS-DOS Sega Genesis Nintendo DS
Ratchet and Clank: Size Matters
Silent Hill:0rigins
From Russia with Love Unwell Mel (port from Java) From Russia with Love Ratchet and Clank
Ratchet and Clank 2: Going Commando
Ratchet and Clank 3: Deadlocked
Portal Runner
From Russia with Love
Portal Runner*
Lunar 2: Eternal Blue
Vanguard Bandits
Silhouette Mirage
Lunar: The Silver Star Story
Iron Storm
Dragon Force
Albert Odyssey
Magic Knight Rayearth
Princess Maker 2*
Magic: The Gathering*
Pirates! Gold

Rhythm Core Alpha
Math Blaster
DSiMap.com

* = unreleased titles
Skills and Duties Click on the company name for more details
2004-Present SoftEgg Enterprises Los Angeles County, CA
Freelance Consultant / Programmer / Designer

Provides freelance consulting services on a large variety of technical and creative projects. From video game programming, to defense contracts, to websites, I've done it all!

In 2016 to 2018, we produced promotional electronic items for MAGWest, the music and games festival in Santa Clara (Silicon Valley), including the Stylish Belt Buckle Music Synthesizer, which is soon to be our own wide release product!

In 2010 and 2013, I released internally developed projects "Rhythm Core Alpha 1 & 2" for Nintendo DS (on DSiWare) and Nintendo 3DS (in the eShop). Handled all aspects of the product: programming, sound, art, marketing, business development, etc. Product released in the Americas (North and South) on August 9th 2010, and in Europe, the UK, and Australia on January 21st, 2011.

For games, my specialty is gameplay programming, but I am well versed in most areas of game programming and design. In the past, I mostly worked with engines that were custom coded for each game, but I have worked with external engines like RenderWare as well.

I ported the Java game Unwell Mel into Flash / Actionscript for Pretty Good Games, wrote several game design documents for TimePlay / Big Deal Games i-Cinema platform, and programmed a section of an as of yet undisclosed educational game on Nintendo DS for the Knowledge Adventure Company. My latest large contract was providing programming services for Ratchet and Clank: Size Matters for High Impact Games, to be released on Sony Playstation Portable (PSP). Before that was Silent Hill: 0rigins for Climax Group, and Electronic Arts "James Bond 007: From Russia with Love".

I've also done some military programming for BAI Aerosystems, and a large number of small business websites.

"With SoftEgg, your project is Over-Easy!"

C/C++, Javascript, PHP, Java, Actionscript, Arduino, STM32 (bluepill), Teensy 3.1+, ARM, Renderware, CAD / CAM, Autodesk Fusion 360, KiCad, Solidworks, Aspire, 3d printing, Cura, Craftware, Anycubic, Meshmixer, Adobe (Photoshop, Illustrator, InDesign, Premier, Dreamweaver), Linux, Playstation Portable, Nintendo DS/ DSi/ 3DS, X-Box, Flash
2001 – 2004 Insomniac Games Burbank, CA
Senior Gameplay Programmer
Level management and gameplay programming for Playstation 2:
  • Responsible for managing whatever is needed to get level done on schedule.
  • Programming for all creatures, objects, vehicles, and special effects in levels 7, 9, and 13 for Ratchet and Clank 1.
  • Programming for nearly half of the weapons and gadgets in Ratchet and Clank 1.
  • Programming for all creatures, objects, vehicles, and special effects in levels 1, 8, and 9 for Ratchet and Clank 2.
  • Created simple animated prototype objects, levels using Maya.
  • Coding for additional creatures, vehicles, etc. in several other levels in both games.
  • Coding for many prototype levels for both released Ratchet and Clank games.
  • Coding for secret prototype stuff for Ratchet and Clank 3.
C/C++, Maya, Adobe (Photoshop, Illustrator) Playstation 2
2000 – 2001 3DO Redwood City, CA
Software Engineer III
Playstation One and Playstation 2 programming, including:
  • Shadow subdivision
  • Camera Specification
  • Localization system
  • Memory card
  • Text and menus
  • Windows based tools (MFC & C++ Builder).
1995 – 2000 Working Designs Redding, CA
Lead Programmer

Localization programming for Sega Saturn and Playstation One, including:

  • Asset recovery (data hacking)
  • Utilities programming
  • Dual shock programming
  • Data compression
  • Memory card system

Additional Duties:

  • Programmer training
  • Translator management
  • Light translation (Japanese to English).
1995 + Adventions/SoftEgg Columbia, MD
Producer / Programmer
  • Licensing
  • Team management
  • Localization programming (8086 assembly).
1992 – 1995 Microprose Software Hunt Valley, MD
Programmer

Sega Genesis and MS-DOS programming, including:

  • Programming (C and 68000)
  • Animation system design and programming (MS-DOS and Sega Genesis)
  • Animation scripting
  • User interface programming
  • Movie player programming.
Education
1987 – 1991 Virginia Tech Blacksburg, Virginia
Electrical EngineeringBachelors of Science Degree
Concentration in Computer Engineering
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Online Resume

View T. B. Trzepacz's profile on LinkedIn   MobyGames