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Provides freelance consulting services on a large variety of technical and creative projects. From video game programming, to defense contracts, to websites, I've done it all!
Most recently: Released internally developed project "Rhythm Core Alpha" for Nintendo DS (on DSiWare). Handled all aspects of the product: programming, sound, art, marketing, business development, etc. Product released in the Americas (North and South) on August 9th 2010, and in Europe, the UK, and Australia on January 21st, 2011.
For games, my specialty is gameplay programming, but I am well versed in most areas of game programming and design. In the past, I mostly worked with engines that were custom coded for each game, but I have worked with external engines like RenderWare as well.
Most recently I ported the Java game Unwell Mel into Flash / Actionscript for Pretty Good Games, wrote several game design documents for TimePlay / Big Deal Games i-Cinema platform, and programmed a section of an as of yet undisclosed educational game on Nintendo DS for the Knowledge Adventure Company. My latest large contract was providing programming services for Ratchet and Clank: Size Matters for High Impact Games, to be released on Sony Playstation Portable (PSP). Before that was Silent Hill: 0rigins for Climax Group, and Electronic Arts "James Bond 007: From Russia with Love".
I've also done some military programming for BAI Aerosystems, and a large number of small business websites.
"With SoftEgg, your project is Over-Easy!" |